C4rtwork: Stickman
January 2016 - presentPrivate ProjectPrivate Project
Stickman is a self-developed prototype of a 2D platformer for Android that combines minimalist design with innovative touch controls, acrobatic movement mechanics, and a dynamic combat system. The game blends classic jump'n'run elements with modern physics interaction in a clean, stylized look. Features include swipe gesture-based combos, physics-based obstacles (rotating saws, catapults, laser barriers), an acrobatics system with climbing and somersaults, weapons and items like jetpacks and firearms, as well as environmental interactions and puzzles.
Ansvarsområden
- •Complete game development from concept to working prototype
- •Context-sensitive touch controls with dynamic joystick and swipe gesture-based combat system
- •Physics-based level design with interactive obstacles: rotating saws, laser barriers, catapults, wrecking balls with rigidbody chain
- •Acrobatics and movement system: climbing, crouching, jumping, somersaults - inspired by Prince of Persia and Donkey Kong
- •Weapon system, power-ups (jetpack), environmental interactions (crates as shields, cannons) and enemy AI





Teknologier
UnityC#AndroidMobile2DPhysicsSprite AnimationParticle SystemsUI Design