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workexperience

Work experience



  • 1 year

    Mercedes Benz Tech Motion GmbH

    Unity Developer

    August 2023 - August 2024
    As an employee in temporary employment at top itservices AG, I worked for Mercedes-Benz Tech Motion GmbH in Stuttgart. On-site, I worked on XR projects in moving cars. My main task was setting up applications based on the in-house SDK, which communicates with the car among other things. Part of my work involved further developing the SDK to integrate new features. Additionally, I implemented various applications in the Unity Game Engine and worked with Monado to optimize the functionality and integration of the applications. These projects significantly contributed to improving user experience and expanding technical possibilities in the field of augmented reality in vehicles.
    XR projects in driving car, Unity development, vehicle communication, in-house SDK enhancement, Unity, Monado, application integration, automotive industry
  • 1 year

    FOM University of Applied Sciences

    Lecturer

    September 2021 - August 2022
    Since September 2021, I am working as a Lecturer at the FOM University of Applied Sciences for Economics and Management in Munich in the field of computer science next to my regular job as a Freelancer at C4rtwork.
    Lecturer, FOM Munich
  • 2 years

    RIEDERBAU GmbH & Co KG

    Lead Developer

    April 2021 - March 2023
    As a Lead Developer in a five-member development team for a Microsoft Teams app, my role encompasses the leadership and coordination of the entire development process. Our goal is to develop an app with a user-friendly front-end interface and a robust back-end. The front-end is implemented with React.js, enabling dynamic and interactive user interfaces. These are designed to be intuitive and visually appealing to maximize the user experience. The back-end is based on a RESTful API that serves as an interface to Microsoft Azure services. This API enables efficient data processing and a secure connection to Azure, ensuring reliable data storage and retrieval. My role includes technical leadership, fostering a productive work environment, and ensuring adherence to best practices. Regular code reviews and the application of agile methods like Scrum are part of my responsibilities. Through close collaboration with stakeholders and careful planning, we ensure that the app meets both technical and business requirements, thereby contributing to increased efficiency and user satisfaction.
    MS Azure Development, .NET, C#, Blazor, Software Integration with Office 365, App development for Microsoft Teams, Team leadership, Project planning, Sprint planning, Consulting, Cloud Computing, Azure DevOps, CI/CD (Continuous Integration/Continuous Deployment), RESTful APIs, Microservices, Containerization (Docker, Kubernetes), Agile Methodologies, Scrum Master, Unit Testing, Dependency Injection, Entity Framework, ASP.NET Core, SignalR, Xamarin, WPF (Windows Presentation Foundation), MVVM (Model-View-ViewModel), Automated Testing, Git/GitHub/GitLab, DevSecOps, Middleware Integration, Identity and Access Management (IAM), Authentication and Authorization (OAuth, OpenID Connect), Serverless Architecture (Azure Functions), API Management, Power BI Integration, SharePoint Development, SQL Server, NoSQL Databases (Cosmos DB), Event-Driven Architecture, Web Development (HTML, CSS, JavaScript), WebAssembly (Wasm), Responsive Design, Cross-Platform Development, Software Architecture Design, Performance Optimization, Debugging and Troubleshooting, Technical Documentation, Continuous Monitoring and Logging, Data Migration, Business Analysis
  • 3 years
    10 months

    C4rtwork

    Software Developer (Freelancer)

    Since December 2020
    The year 2020 presented us all with unexpected challenges. The COVID-19 pandemic turned our world upside down and brought profound changes to all aspects of life. The market as we knew it has changed, as has the way we market and distribute products. As a freelance expert at C4rtwork, I experienced this firsthand and adapted my services accordingly. Since then, I have been by your side with my expertise to ensure that you achieve your goals—no matter the external circumstances. I help you leverage modern technologies to your advantage rather than being left behind by them. For this, I rely on the Unity Game Engine to develop custom solutions that will guide you through the crisis strengthened. If you are at the beginning of your journey towards agility, innovation, and digitalization, I will accompany you with targeted consulting and hands-on training. Together, we will develop new ideas, products, and services that will form the foundation for your future success. This way, you can fully focus on your core business—I will take care of the rest.
    Freelancer, Unity Development, Game Development, Web Development, Virtual Reality, Mobile Development, Augmented Reality, Virtual Reality Collaboration, interactive VR-Meetings, Simulation, Animation, Multi-User
  • 6 months

    Travian Games GmbH

    Senior Unity Developer

    June 2020 - November 2020


    As a Unity Developer at Travian Games, I am working on the mobile version of the Travian Legends browser game. I have worked on extending the internal framework, allowing us to process our data via GraphQL and a REST API. Additionally, together with my team, I developed a strategy for unit testing in Unity and implemented several unit tests. Furthermore, I participated in implementing automated code generation from the GraphQL schema and the Swagger definition file of the REST API. Initially, we organized our work using Kanban, but we have now switched to SCRUM and manage our work with Jira, Confluence, and Bitbucket.
    Unity, Mobile Games, C#, Rest Api, GraphQL, C# reflection, automated code generation
  • 2 years

    vr-on GmbH

    VR Developer Unity/Unreal

    May 2018 - April 2020


    In my position as Unity/Unreal Developer at vr-on GmbH, I have made my hobby to my profession. At vr-on, we are working in a development team of four developers and our CTO on a multi-user-cloud-plugin for the Unity and Unreal Engine. I was initially hired as a Unity developer, but today I am also working with Unreal on a regular base. Since January 2019, next to my work as Unity/Unreal Developer, I was also serving as an interface between Software Developoment, Graphics and Marketing/Sales. In this position, I worked closely together with all business units and planned and developed new concepts and prototypes. Next to my abuilities in software development, I profit from my experience in marketing and audio/video editing. I was also responsible for the development of two of our demo projects and have cotributed to many customer projects in Unreal and Unity. Furthermore, I have been working on site with the customer as a consultant on external protects and I lead several Unity Workshops.
    Virtual Reality Collaboration, Interactive VR Meetings, Multi-User, Unreal Engine, Unity3D, Engine Modification, C#, C/C++, Animation, Shader Development, Image and Audio Processing, Planning, Development, GIT, JIRA, Trello, Bitbucket, Confluence, Prototyping
  • 2 years
    2 months

    THOMAX Media GmbH & Co. KG

    Head of Software Development / CTO

    March 2016 - April 2018


    By March 2016, the company had grown to 13 employees, and I was honored to take over as the new CTO of THOMAX Media GmbH & Co. KG, leading the development of the new flagship inOsna. I coordinated work processes and discussed results through code and design reviews, using version control GIT to merge them. I was responsible for planning and implementing the database architecture and the administration area. InOsna went online in April 2017 and is now also marketed under the name SOB-City in Schrobenhausen. By the time I left the company, the Osnabrück version of inOsna had over 500 visitors per day.
    Technical project management and development of inOsna.de , personnel management, planning, architecture, database structure, object-oriented analysis and design, PHP, JavaScript, jQuery, AJAX, HTML, CSS, Prestashop 6, Google Maps API, REST API, Web Frameworks, Bootstrap, Smarty, Adobe Photoshop, Online Shops, Ecommerce, MySQL, Databases, Server Configuration, GIT, CentOS
  • 2 years
    7 months

    THOMAX Media GmbH & Co. KG

    Web Developer

    October 2015 - April 2018
    I started working at THOMAX Media GmbH & Co. KG initially as a part-time student based on 80 hours per month. The core business of the company was the creation and support of online shops for well-known customers from the toy industry. My job was to write modules for our PrestaShop systems in PHP, JavaScript, and HTML/CSS, modify our databases and customize our systems to our requirements.
    PHP, JavaScript, jQuery, AJAX, HTML, CSS, Prestashop 6, Google Maps API, REST API, Web Frameworks, Bootstrap, Smarty, Adobe Photoshop, Online Shops, Ecommerce, MySQL, Databases, Server Configuration, CentOS, GIT
  • 3 months

    CRIMEX GmbH

    Marketing Communication Merchant

    July 2010 - September 2010


    After completing my vocational training as a merchant for marketing communication, for which I was honored by the BBS Pottgraben with the best school achievements of the year 2010, I continued my working relationship with CRIMEX until the beginning of my studies. During this time I handed over all my business customers to my colleagues and was mainly used in the computer and graphics department, where I was very much appreciated for my professional knowledge in dealing with Adobe Collection and MS Office. Furthermore I was responsible for the editorial team of the blog and the training of the new trainee.
    Graphic design, purchase and sale + refinement of advertising articles, Adobe Collection, MS Office, Magento, Typo3, HTML, CSS,JSON, customer interviews
  • 1 year
    11 months

    CRIMEX GmbH

    Vocational training

    August 2008 - July 2010
    In August 2008 I started my vocational training as a merchant for marketing communication at CRIMEX GmbH, which I shortened by 1 year.

    My tasks were very versatile.

    In the first year, my work focused on the purchase and sale, as well as the refinement of promotional items. This happened via telephone and personal contact with customers and suppliers. In the second year, I was increasingly involved in the graphics and IT department. At that time, I had already worked extensively with the Adobe Collection privately and also had very good knowledge of Microsoft Office, which was highly valued.

    My responsibilities included creating logos, posters, business cards, advertising brochures, and flyers for various clients, as well as digitizing new products for the online shop developed by CRIMEX. This included photographing promotional items and subsequently digitally processing the images, along with maintaining the associated data within the in-house developed, certified merchandise management software. I also worked on various projects involving Magento and Typo3.

    Additionally, I was responsible for the editorial content of the CRIMEX company blog that I founded at that time. The blog continues to feature many interesting innovations and concepts from the advertising industry.
    Purchase, sale and Refining of promotional items, Adobe Collection, MS Office, Magento, Typo3, Graphic design, HTML/CSS, JSON

School education



Hobbies



  • 10 years
    2 months

    Game Development with Unity3D

    Since August 2014
    Since summer 2014, I have started developing games in my free time and have experimented with different approaches in that area. At the beginning, I have created small games in Java and native Android development and I also experimented with the combination of HTML5 and JavaScript. However, in July 2015, I fell in love with the Unity game engine, with that I have already successfully implemented my first game in January 2013 in the scope of my studies. Since then I have continuously been working on different 3 dimensional games in Unity for different devices like smartphones and PC. Nevertheless, I have not made my projects public yet but I am planning to publish my some of my projects in future. Please find an overview of my recent projects here.
    Unity3D, 3D-Programming, 3D-Modeling, Rigging, UV-Mapping, Animation, Adobe Collection, Audio/Video Processing, C#, Multiplayer, Android, Windows, Mac
  • 22 years
    6 months

    2D / 3D graphic design and image editing

    Since April 2002
    The field of graphic design, vector- and pixel based, has not only been a hobby but also a passion for me since I am 13 years old. I have been working with a wide range of different software like for example the Adobe Creative Collection and Gimp, Corel Draw and others. Since my studies, I have also gained expertise in 3D-modeling, UV-mapping and animation. From these skills I profit very much in the field of game development, which is not only my hobby but also my job and passion.
    Adobe (Photoshop, Illustrator, Premiere Pro, Audition, Flash), Apple Final Cut Pro, Cinema4D, ZBrush, UV-Mapping
  • 31 years
    6 months

    Computer games and board games

    Since April 1993
    Since I can remember, I have been passionate about playing computer games and definitely prefer a good game over a good movie.
    Computer games, board games, strategy games, first person shooters, RPGs, racing games, adventures, Nintendo, PC

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